![]() ![]() Which is all to say that I love mods, run about a hundred of them, but I think the official DLCs have their place as well. In the case of AFK_Weye, it took me about 4 years to get it to its current state (impossible for a DLC, obviously), and the couple of thousand lines of dialogue AFK_Weye has would bankrupt the company that tried to voice act it. Different scopes in the case of time and effort expended, among other things. Too, as a modder I'm always uncomfortable comparing myself with the Bethesda DLCs in any case. I can't really speak to Viconia, and I'll let others decide if AFK_Weye is quite on the same level, but I'd think the proper comparison for something like Lost Spires is closer to Shivering Isles than Knights of the Nine, just in terms of sheer content addition. ![]() ![]() If you'll forgive the criticism, I'm not sure that the comparison to KotN is entirely apt, here. If anyone's spent much time with Morrowind and its expansions/DLCs, you'll recognize a few other shout-outs to that game. Crossroads Keep fan though I am, the inspiration for AFK_Weye's manor is actually the Raven Rock questline from Bloodmoon. Since you're noting updates, you may expect AFK_Weye 2.2 in the hopefully not so distant future. Thanks for the review, and glad you enjoyed AFK_Weye. ![]()
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